In TAKE A NUMBER I use π as a framework for sculpting a block of marble, counting the strikes of hammer on chisel for each number. I look in my memory for the next digit, hit the chisel that many times, and submit the number by pressing a button to my side.
Each number is checked by a computer, which keeps track of what digit I'm up to and signals when I'm right or wrong by flashing a green or red light. If I'm wrong, I must enter the correct digit.
The debris from the stone are funneled through the front of the device. The debris and the stone arguably contain information about the digits of π; hence, the audience is invited to "take a number" collecting pieces of stone.
For each time the chisel is struck, the computer takes a picture of me carving. Collectively these pictures serve as another expression of the numbers as they are carved.
Cognitively this is a significant act, with concurrent threads of counting, numerical recall, and the creation of sculptural form.